The game Assassin’s Creed Mirage benefits from a partnership with Intel for the development of the PC version. It will therefore integrate Intel XeSS, but neither AMD FSR nor Nvidia DLSS.
Graphics card manufacturers understand this well: you naturally like to have all their technologies integrated into your favorite games. If you have invested in the latest GeForce RTX from Nvidia, you want your games to integrate DLSS or even Nvidia Reflex for example. The principle also applies to AMD and Intel. For a long time, the three players have been working with video game studios to ensure that the design of the PC versions integrates their technologies and is well optimized. This is how we end up with an Intel logo or an Nvidia logo when launching many PC games.
Sometimes this partnership seems to go further, and we end up with games that only support the technologies of one of the manufacturers. This is the case again with Assassin’s Creed Mirage.
An Intel game but Intel can’t keep up
Ubisoft has revealed the technical specifications necessary for Assassin’s Creed Mirage on PC. We discover that the publisher has chosen Intel as a technical partner for this launch. The game will therefore integrate Intel XeSS technology, the equivalent of DLSS at Intel, but there is no trace of support for AMD FSR or Nvidia DLSS.
We can also note that Intel graphics cards make it possible to follow Ubisoft’s recommendations up to the “Ethusiast” mode in 1440p at 60 frames per second, but not the “Ultra” mode which goes up to 4K 2160p and which requires a GeForce or Radeon graphics card. It must be said that Intel has still not launched its Battlemage family of GPUs, which should allow it to start catching up with its two competitors at the high end.
Assassin’s Creed Mirage is not the first game of the year to disappoint some players on its technological support on PC. A few weeks ago, Starfield was in the news for not supporting Nvidia technologies. Bethesda’s game benefits from a strong partnership with AMD and supports FSR.
After the era of console exclusives, we therefore have the impression of fully entering the era of graphics card exclusives. Fortunately, developers or modders often add missing modes afterwards. Let’s hope that this will be the case for Ubisoft’s next game.