Microsoft is rolling out a tool to scare off toxic gamers
Microsoft is rolling out a new feature to its Xbox One and Xbox Series. The latter makes it easy to report an inappropriate audio exchange, with supporting recording.
Microsoft continues to enrich the tools made available to gamers and gamers who are victims of online harassment, toxic behavior from other members of the community, or simply witnesses of inappropriate comments made online. In a blog post shared on July 12, the firm thus announces the implementation of a new system allowing the reporting, capture in support, of inappropriate and / or shocking exchanges held on the voice chat. Currently being deployed, this measure concerns both the Xbox Series S | X than Xbox One.
According to Dave McCarthy, one of the executives of the Xbox branch, this functionality allows, in short, to ” capture and report inappropriate voice activity in any multiplayer game with voice chat in games on Xbox Series X|S and Xbox One “.
Reporting toxic players just got easier
We also learn that this new feature will gradually affect several thousand games offering voice chat in multiplayer… and that it is also valid on the backward compatible Xbox 360 titles concerned.
If we go into more detail, this function allows you to capture a one-minute video clip including sounds, in game, that they deem inappropriate or contravene Xbox Community Rules. Said clip will then be submitted to the Xbox moderation teams, who will review it to determine whether or not to take action. The person responsible for the report will be informed of the decision of Xbox services at the end of the process.
Note also that Microsoft is doing things pretty well: players who have recorded a contentious extract will not be forced to submit it to moderation services immediately. The clip will indeed remain on the console for 24 hours before being automatically deleted. Enough to leave time for reflection.
” With responsive voice reporting, Xbox continues to help gamers feel protected. Giving players easy-to-use tools promotes cohesion while improving health [mentale] from the Xbox gaming community “, comments for his part Stephen Balkam, CEO of the Family Online Safety Institute, in the post shared by Microsoft.
Through this measure, the firm is also at the level of certain competitors, such as Sony or Riot Games (publisher of Valorant), who have also deployed a similar reporting device for voice chat of their online services.
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